This Forum is for: Animation Artist
FROM: netxchange
DATE: Oct. 12, 2010 1:52 am gmt
SUBJECT: Rigging Artist
KEYWORDS: rigging, artist, malaysia, 3d, animation
KEYWORDS: rigging, artist, malaysia, 3d, animation
Start Date : Immediately
Project : Marvel Defenders - 3D Animation Series
Job Duties(s) : Rigging (Character), Rigging (Cloth / Hair / Fur), Rigging (Facial)
Software Utilized : MAYA, C++, Windows / Linux
Genre(s) : Animation (3D)
Required Spoken Language(s): English
Job Description and Responsibilities
We are looking for a CG Rigger to join our studio for our next 3D animated series.
The CG Rigger works closely with the Animators and Modelers to set up character, sets maintain a cohesive organic look during the animation process.
• Creates and supports interfaces, control mechanisms and tools for receiving departments as assigned by the CG Supervisor.
• Designs and implements new tools and techniques for the production.
• Meets deadlines as assigned by production management.
Requirements
• Bachelor’s degree in Fine Arts, Computer Animation, or other relevant area of study and/or equivalent job experience.
• 3+ years of industry (CG and/or Visual Effects) or equivalent rigging experience.
• Knowledge of Maya, MEL and Python preferred.
• Experience rigging a variety of characters and props, including facial animation systems.
• Strong knowledge of character kinematics, deformation and biomechanics.
• Basic modeling skills and ability to understand polygonal mesh flow.
• Background in visual arts/design with a strong understanding of form, geometry and movement.
• Ability to provide feedback to team members on work under development and mentor lesser experienced team members.
• Knowledge of dynamics, a plus.
• Maya C++ plug in development, a plus.
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