To create the kind of scalable object you're after, personally I'd do it something like this:
1. Within the canvas you're working on, load the bitmap you're going to be using to a new layer. At this point, Satori will probably (depending on the image size) recommend converting the bitmap to Satori's propriatory rir format. As a rir image, the app will be able to throw around unfeasably huge images as though they're 30K gifs.
2. Go to actions palette/canvas/define crop. Select the area of the image which is going to be edited. Releasing the pen or mouse will result in a new view of the cropped bitmap.
3. Go to edit/save as. Give this new view a file name, with a .rir extention. Clearly you can save to any bitmap format, but as mentioned rir is the most efficient.
4. Click on 'reset crop' in the actions palette. This obviously turns off any crop functions.
5. Okay, so now the money's safe with this saved cropped bitmap. Clear the layer containing the imported bitmap, and rename as necessary.
6. Go to file/import bitmap. Select 'load as object mapping'.
7. You'll see that the geometry palette automatically defaults to maps. If it's not already selected, click on 'warp'.
8. Create any geometry object (rectangle, irregular polygon, whatever) and the bitmap will be mapped within the object. As 'warp' is active, scaling will result in true rescaling of the image within a regular polygon. Right-clicking on the active object will display both edit options and move parameters; move parameters includes absolute, relative and center options.
9. You should now be able to edit the image as you see fit. This layer can be left as is (with a transformed object that can be later re-edited), or rendered as a rir file for maximum memory efficiency.
Unfortunately, it has to be said that mapping and rotate do not get on. Here I'd recommend saving your edit as a rir bitmap when you're happy, load the bitmap to a fresh layer and rotate the layer. I know this is something you wanted to avoid, but so far as I know there is no other solution.
Although the above may seem at first glance as a lengthy and involved process, it's actually a lot faster than it looks and soon becomes intuitive. It gives you the massive advantage of non-destructive editing - that cropped bitmap can be referenced again and again, and can be mapped to any kind of object in an instant. Also you have the advantage of being able to edit simply massive bitmaps at a stroke.
- scaling by equintero at Aug. 22, 2001 11:45 pm gmt (Rec'd 1)
- Re: scaling by Adam Yalonetsky at Aug. 23, 2001 12:02 am gmt (Rec'd 2)
- Re: scaling by equintero at Aug. 23, 2001 12:35 am gmt (Rec'd 2)
- Re: scaling by Peter Whitehead at Aug. 23, 2001 7:10 pm gmt (Rec'd 3)
- Re: scaling by Adam Yalonetsky at Aug. 23, 2001 9:35 pm gmt (Rec'd 2)
- Re: scaling by Mark Graham at Aug. 25, 2001 3:43 pm gmt (Rec'd 2)
- Re: scaling by Adam Yalonetsky at Aug. 25, 2001 5:29 pm gmt (Rec'd 1)
- Re: scaling by Mark Graham at Aug. 25, 2001 5:48 pm gmt (Rec'd 1)