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This Forum is for: Bryce

1 ... mirrors by Ben Mattson at Aug. 25, 2000 2:08 am gmt (Rec'd 6)
2 ...... Re: mirrors by S. Ray at Aug. 26, 2000 12:41 pm gmt (Rec'd 4)
3 ......... Re: mirrors by Flickerstreak at Aug. 30, 2000 5:07 pm gmt (Rec'd 5)
4 ............ Re: mirrors by Steve Lareau at Aug. 31, 2000 12:22 am gmt (Rec'd 5)
5 ............... Re: mirrors by Ben Mattson at Sep. 14, 2000 2:05 am gmt (Rec'd 6)
Bryce
Post 1 of 5 Top
FROM: Ben Mattson
SUBJECT: mirrors
Well I was bored and I was screwin around in bryce and decided to put two mirrors in front of each other. The results: the reflections "cutting off" after about 5 or 6. Maybe its not like this in Bryce 4, but I'm too cheap to buy it right now...=) anyway, if anyones confused, heres some pics...


Did they do this on purpose, or is there a way to fix it? no big deal, just screwin around...but if I can fix it I could come up with some nifty stuff...

Ben Mattson

http://www.webpak.net/~mattson



 
Post 2 of 5 responding to post 1 Top
FROM: S. Ray
SUBJECT: Re: mirrors
I thought about doing this, ( like at a barber shop ) I have B4

maybe I'll try it in the near future.

Stephen Ray


Steve's Art Gallery



 
Post 3 of 5 responding to post 2 Top
FROM: Flickerstreak
SUBJECT: Re: mirrors
They do this so that the bouncing mirrors don't just reflect off into infinity... thus creating an infinite loop in software.

In Ray Dream Studio, the number of reflection bounces is configurable (once I tried this exact trick and set it to 100,000 reflections... it took a Really Long Time), but I think the maximum number of reflection bounces is hard coded in Bryce.

--flick



 
Post 4 of 5 responding to post 3 Top
FROM: Steve Lareau
SUBJECT: Re: mirrors
Well, Bryce has a limitation with this, otherwise the calculating time would simply be absurd. I tried this many years ago, and it does stop calculating after so many recursions. There's no work around that I know of, other than this idea:

Take that image that you have already created, place it in the scene as a PICT image, then place it behind the camera. Now the mirror in front of the camera will *appear* to be going deeper and deeper. Render that scene. Now- take THIS image and replace the previous one and see just how crazy you can get with this idea. Bryce Recycling at it's finest!

Food for thought...

Steve



 
Post 5 of 5 responding to post 4 Top
FROM: Ben Mattson
SUBJECT: Re: mirrors
hey now thats a good idea...i'll have to try that when i get some free time....

Ben Mattson

bmattson@micron.net

http://www.webpak.net/~mattson



 
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